A while back, I wrote a blog post about what a simplified Guilty Gear game might look like. While anime/airdasher fighting games are fun, they are traditionally more niche within the competitive community, with fewer tournament entrants than series like Street Fighter or Tekken. I thought that this niche status was at least in part due to their complexity/difficulty (whether real or perceived), so I wondered if some kind of simplified “introductory” airdasher would help expand their audience.
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Guilty Gear Strive's Success and Fighting…
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A while back, I wrote a blog post about what a simplified Guilty Gear game might look like. While anime/airdasher fighting games are fun, they are traditionally more niche within the competitive community, with fewer tournament entrants than series like Street Fighter or Tekken. I thought that this niche status was at least in part due to their complexity/difficulty (whether real or perceived), so I wondered if some kind of simplified “introductory” airdasher would help expand their audience.